On Wed, Sep 11, 2013 at 12:07 AM, Sean Owen <[EMAIL PROTECTED]> wrote:
Or use a real exploration algorithm. For my favorite (hear that horn
blowing?) see this article on recorded step
The idea is a randomized search, but with something akin to momentum. This
lets you search nasty landscapes with pretty pretty good robustness and
smooth ones with fast convergence. The code and theory are simple and
there is an implementation in Mahout.